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They don’t come out to fight unless the door/gate is put back into inventory or broken. Determines the amount of time a thrall remains unconscious. Some replies on how this mechanic works please, and if anyone else agrees on changing the overall behavior of AI in these situations.Įdit: ps, it also becomes a problem for when they are IN the cells. It needs to be build in AFTER they have crossed into the cell. I managed to have a legendary monster follow me into one of the cells too, as the big boss confrontation idea, and they too cannot walk through an open gate. Isn’t there some way we can tweak some of these mechanics around? Not just for the arena idea, I think it should be something that is changed period for the entire way enemy AI handles doors and gates, as well as were/how they wake up. For some strange reason, enemy AI does not walk through gates? The hell is that? So we have to “pull” the doors into our inventory, have an exile follow us, then quickly drop the door back on o.O Not to mention that they do not pass gates. Which is not possible for groups as it is hard enough to manage just one of them to go inside.
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The only other solution would be to have them follow us slowly into these cells. And if they can’t, remain locked up in whatever place we locked them up in. Suggestion is to have thralls wake up on spot then try to return home when they do. Thralls disappear when they wake up? Is this correct? Or is this in single player only? The idea was to bonk exiles over the head, drag them into the rooms around the arena, let them all wake up in their “cell” and then open the gates when the “gladiators” are inside during the “games”. Maybe even by then have some end game rewards to hand out as well. When we are bored, spice things up with a few arena games for fun. I was thinking of eventually rolling it out on an official PvE server. Both on single player, since I am testing out how the build will go (size, what goes where, etc). Actually, this is the second arena I am building.
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